Genjutsu Motion Transfer
Keep the performance, change the performer. Upload a clip, add one reference image of your character, and every gesture, head turn and camera move lands on them.
Upload MP4 or MOV · up to 120s · 100MB — then pick the 3–10s clip to transform. Add one reference image of your character. Credits are shown before you generate; failed jobs are refunded automatically.
Turn the person in your clip into a cartoon, 3D or anime character — motion, camera and timing follow your original clip. · Powered by Motion Transfer
Reference images (required) — One fictional character — anime, illustrated, cartoon or non-photorealistic 3D.
Best results: one clear, full-body illustrated, anime or 3D character per image, on a plain background. Photos of real people are not accepted.
What Genjutsu Motion Transfer Is
Motion transfer keeps the performance you already filmed and puts a new character inside it. The clip you upload supplies the timing, the cut points and the camera path; the reference image supplies who appears on screen. Every gesture, head turn, blink and weight shift is mapped from your footage onto that character, so the take plays out in the same order, with the same rhythm and from the same angle — only the performer is different. There is no rotoscoping, no motion capture suit and no green screen: your phone clip is the input, and the reference image is the only extra thing you need to prepare.
How to Use Motion Transfer in 3 Steps
Step 1: Upload the clip whose motion you want to keep
Drop in a normal camera video at 24–60 fps and pick the 3–10 seconds you want to transform. A handheld phone clip works. Avoid low-frame-rate screen recordings, which can fail.
Step 2: Add your character
Upload one reference image of the character — illustrated, cartoon, anime or 3D characters only. Genjutsu recasts the main performer in your clip; if several people appear, add a line to the prompt saying which one to recast.
Step 3: Generate, review and download
Choose 768P or 2K output, check the credit cost, then generate. Renders take a few minutes and the result lands in your account ready to download. If a render fails, the credits return to your balance automatically.
What Carries Over and What Changes
What stays: the camera path and framing, the timing of every movement, the cut points, the background, and the relationship between the subject and the space around them.
What changes: who is performing. The character comes from your reference image, and so do the wardrobe, color palette and art style that image carries. The soundtrack is generated along with the new video, so the original audio is not carried over.
Reference Images That Work Best
Only the character you want
The reference should show a single character and nothing else that could be mistaken for one. Group pictures with stray faces or partial figures make it harder for the model to tell who to copy.
Clear, full-body characters
Give the model an unobstructed view of the whole figure, head to feet, facing the camera on a plain background. A clean character sheet works better than a busy scene or a tight crop.
A build that suits the movement
Pick a character whose proportions fit the performance — long limbs for a dance, clearly drawn hands for a gesture-heavy presenter clip. When body and motion agree, the result reads as believable acting rather than a puppet.
Motion Transfer Use Cases
Brand mascots and characters
Tape a short routine — a dance beat, a product demo, a wave to camera — then hand the same 6 seconds to your brand mascot. One phone clip turns into a mascot reel for the whole campaign, no animator and no studio day.
Anime and illustrated characters
Costume and cosplay shoots are expensive to repeat. Shoot the movement once, then carry it onto an anime or illustrated character from a single sheet, and reuse the same performance for every character in the series.
3D avatars and game characters
Take a real performance and put it on a 3D avatar to see how a move reads before committing to a full animation pass.
Genjutsu Motion Transfer, Object Swap or Restyle?
Motion transfer vs object swap
Motion transfer replaces the performer without changing the world around them. Object swap goes the other way: the performer stays and a single object, outfit or background changes. If only one thing in the frame is wrong, use object swap. If the whole person should be someone else, use motion transfer.
Motion transfer vs restyle
Restyle keeps the same subject and repaints the entire clip in a new look — anime, claymation, film noir and more. Motion transfer takes the character's identity from your reference image and replaces the performer entirely.
Genjutsu Motion Transfer FAQ
What is motion transfer in AI video?+
Motion transfer is the process of taking the movement from one video and applying it to a new character. The source clip decides how the subject moves, how the camera moves and how long each beat lasts; a reference image decides who the subject is.
How long can my clip be?+
Source clips run 3–10 seconds, taken from an upload of up to 120 seconds. Output runs 4–15 seconds.
What resolution does the output use?+
Motion transfer renders at 768P or 2K.
Which characters can I use as the reference?+
Any fictional character drawn or rendered as an illustration, cartoon, anime or 3D model. Real-person photos are refused, whether they show you, a celebrity or a child, and anyone visible in your source clip must have agreed to appear.
Do I need a green screen or a motion capture suit?+
No. Any normal camera clip at 24–60 fps can be used. No rotoscoping, no tracking markers and no capture suit.
What happens if a render fails?+
Credits are refunded automatically to your account balance. You can retry without paying twice.